

The head deals damage and bleeds, the spine deals damage and stuns, the butt deals damage and blight and the heart heals the boss. The HP pool is shared among them all, so it doesnt matter who you hit, as long as youre dealing damage.

The ideal is to use a hero who can pierce the armor, the shieldbreaker or the grave robber. 4 different body parts that shapeshift every turn. The bandit does not have much life, but his dodge is not so bad and that can play tricks.ĭuring this time, you must also hit the cannon itself from time to time. Heroes must be able to attack both back ranks, and it's best to find ways to increase the accuracy of heroes (trinkets or buffs) to make sure you do not miss hits. You must make sure that you eliminate the bandit with a torch every turn. It hurts a lot, bad enough to get a hero from 100% to 0% life with a critical hit.Īt the beginning of each turn, the cannon will summon new bandits, including a new bandit with a torch, and the story repeats itself. If you do not succeed in eliminating him … he lights the cannon, which inflicts a mountain of damage and stress to the whole group. It's your main target and you need to kill him before the end of the round at all costs. The latter appears in rank 3 or 4 and is always the last character to play at the end of the round. The cannon is accompanied by 3 bandits, including a bandit with a torch. This is a small guide to help you beat the brigand 8 pounder, the brigand 12 pounder and the brigand 16 pounder bosses in the Warrens dungeon.
